What is wrong with this approach, why overlapping detection is working ?
Cast to BP_Bound is is missing its Exec pin, causing it to be pruned (not executed.) This is causing as BP Bound to return a default value (not one you want.)
I believe this blueprint is trying to test if target is overlapping a BP Bound. If this is the case, I would set up an object or actor variable and set its value to BP Bound and use that instead of the cast node.
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