Isometric Controller Question

Hi guys,

I am trying to build an 45 degree isometric game with a control pad.

To get the camera, I’ve rotated the Camera Boom, etc. to get the correct 45 degree heading. The camera works great but my issue comes from the controls.

When I press UP on the left analog, my character moves “up” but its not screen relative up. (I think if I rotated the camera back to how it started, the character would run up perfeclty) Any idea how to make it work?

I am using Add Movement Input (World Direction (1,0,0) )

Do I need to convert the screen location to world space?