Isometric Camera Aiming on the "Z Axis"

Hello,

I have been searching and attempting for a way to allow my character to aim based on the pitch. I have the AO on my character and for the most part the animations work. My character is also able to follow the cursor based on the yaw. In a more standard 3rd person camera my character does aim up and down but once I attempt to have it in an isometric view they no longer aim up or down. My camera’s perspective is Orthographic as well.

Attached is a video and a screenshots of my BP for the aiming.