ISocket Subsystem not working on 4.2

Hi. I just downloaded the Unreal Engine 4.2, and found that ISocket Subsystem is not working anymore. It was working in the previous version. HELP!!!

We’ll need more information about this. What specifically isn’t working? Can you post a code snippet?

The engine’s multiplayer implementation relies on the socket subsystem to work. Can you connect two instances of the ShooterGame sample in multiplayer in 4.2?