What’s the point of a Scene Component over an Actor Component, if I can’t even do anything with the “scene”, because it ain’t got a viewport and I can’t add anything?
I intend to use the Child Actor Component instead. But what is then the point of a Scene Component, if I just end up using a normal actor over a Child Actor Component? Seems to me that the Scene Component is useless and should be removed.
Does anyone use the Scene Component?
Boys, girls, whelps. A prerequisite for game development is strong communication skills. And you jokers can’t even answer a simple question.
To clarify, I do have two questions. Question number one is a practical one. So, in which scenario would I use a BP with a Scene Component as its parent? Question number two is, why would I want to prefer such a Scene Component over an actor used via a Child Actor Component?
To give an update on what I have found. I found that if I go for the actor via a Child Actor Component. To even be able to access the actor that the Child Actor Component is holding. I Will require an addition Get and a Cast. I still prefer to put everything into a BP with an Actor as a parent. This way I can have everything put into one “package” that I can also have a viewport for.
My usage scenario is a camera attached to an arm. Depending on where my pawn is in the world, the arm angle/distance and even some offset, must be adjusted. The adjustment is done via panning, so the camera moves from one setup to another gradually not instantly.