ISMCs and VR rendering on Android ES2 ?

I am having massive performance issues (besides rendering issues) with ISMCs on Gear VR with ES2 rendering.

Are ISMCs supported in VR rendering on Android (ES2 path) ?


P.S. UE 4.13.0

[MENTION=11153]Chris Babcock[/MENTION]

I got a test case which clearly reproduces the issue: [Gear VR] Instanced Static Meshes are broken on Gear VR and streaming levels - Asset Creation - Unreal Engine Forums

On the side note there is something going on with that sky rendering on Gear VR. My main project has a simple sky sphere and I don’t see any artifacts. If you want me to file a separate bug report, I can.

Bump bumppp