Hello w77,
Just a crazy idea, what if you make shootable particles bound to a mesh. Which has a collision box, and then when the position of this custom particle (projectile/wind force) is near the ball that you then add the movement direction vector of the wind charge to the ball? I haven’t tested this out yet but I have some ideas on how to implement it.
Think of creating a niagara particle then get this particle it’s location in verse (how I need to check but will get back to you once I made the prototype ready). And then once the distance between ball and particle < 10u (10cm) then apply the force based on the incoming angle (normal calculation physics) to0 the ball. I will write some code if you give me a moment and then once it works I will get back to this thread. It’s a rather cool concept you have rolling here. So congrats on that.
How long range does the weapon need to be though?
Kind regards,
Madelyn