I’m going to suggest a couple of things here based on issues I had to address with some of my creations (FNC) after 25.00 patch. The issues for me in the end all came down to the islands changing from channels to Direct Event Binding (DEB). If your islands were already DEB before 25.00 then probably these suggestions may not help you at all but you never know.
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If you are using any sequencers on you island that you know should only get triggered once per round. Make sure in the sequencers settings its set to only trigger once and ignore any other triggers once its already started. I personally have seen sequencers firing on island/round start more then any mechanics set them to fire.
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I had to make some changes with timings with perception triggers as mechanics using them appear to operate differently than under the channel system. This is a hard one to say for sure where the issue was for me but I was was seeing a situation where I had a perception trigger teleporting a player and then disabling its self once the player reached the destination. The issue here was the trigger was ending up teleporting/counting more players than I wanted (only 1). If your using perception triggers make sure they are still operating as you intended.
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If you are using class selectors right off spawn to trigger any event after a player changing class, add a delay of 1 second (or more) until the class change happens. I have seen situations were the event can be sent from the class selector before the device receiving it is set up fully to receive it (so the event is never received). This can cause all sorts of issues depending on your mechanics.
I hope this helps.