Video: https://youtu.be/U21PQYkElfk
Demo (Windows): Download from Dropbox
Documentation: https://isikdev.gitbook.io/easylockpick-docs
Discord/Support: https://discord.gg/EjkWgJwt
EasyLockpick is a lightweight, plug-and-play lockpicking system. Built to be as simple as possible to integrate, it offers a clean, component & data-asset-based workflow that gets you up and running within minutes. Just drop the EasyLockpick Component (AC_EasyLockpick) into your Character Blueprint, tag the Scene Component you want the lock to follow (such as the camera), and you're ready to go. Minimal setup.
Featuring an Elder Scrolls inspired lockpicking mini-game, EasyLockpick provides a unique and engaging alternative to the generic systems currently on the Fab Marketplace, letting you define custom difficulties, tweak behavior with ease, and expand the system as needed for your project. Its modular implementation make it performance friendly and easy to maintain, while data assets give you full control over lock difficulty, parameters, and variations.
Included are example meshes to get you started, but for a fully polished experience you can easily integrate your own models with basic 3D knowledge, making the system both developer-friendly and flexible enough for RPGs, stealth games, survival projects, or any title that needs an immersive lockpicking mechanic.