IsFalling not being recognized

Im trying to set a flip book for when my 2d char is falling but I dont seem to be getting any result from the IsFalling sequence, not getting triggered, no printstring result. I tried the Get Velocity - Break Vector method and still nothing. Is there a particular place this sequence needs to be to work correctly?

Current Setup

I found a solution. I couldnt get IsFalling to work correctly with out tampering with my jump/fall animations. But using GetVelocity at the end of Event Tick -Update Animation seems to do the trick