Isaac Oster - Procedural Cell Tower

This project features a procedural cell tower built using PCG and HLSL. Everything is contained within a simple blueprint actor with a few parameters. These provide control over the maximum number of levels, the starting level, the number of spokes, and whether or not to skip a random section. There is also a Randomize button. All spawned components are internal to the BP and will not clutter the Outliner. The project includes several PCG graphs that handle different elements of the building the tower. Everything is well-organized and commented. If you are new to PCG or HLSL this project is a great learning resource. Feel free to edit to meet your project needs.

NOTE: This project requires the Procedural Content Generation Framework and Procedural Content Generation Framework Geometry Script Interop plugins to function properly. These are available by default. It will only work in Unreal 5.5 or later.

https://www.fab.com/listings/63e121bd-f250-403d-bbad-1158866a03d7