I have a simple question, maybe someone here knows the answer.
Ikinema Runtime indie, Steam Audio and a bevy of marketplace assets are intended for PC/Windows only.
Microsoft updated Xbox to Windows 10 a few years ago, UWP games now run on Xbox (xbox play anywhere) (Unreal works fantastically with UWP, GoW4 is the only UWP game that works properly on Windows 10), and the upcoming Scorpio which can pretty much run any game at max settings. What is stopping a developer from using the assets listed in the second sentence? Why wouldn’t they work with Xbox, if Xbox is Windows 10 and if I just package my game in UWP?
I would like to release a game on Steam in Win32 and the Windows Store in UWP for the Xbox Play Anywhere program with cross play between both services.
Note: I am not looking for a debate about UWP and Tim Sweeney.