Did I indicate that there was a conspiracy? No, but, thanks for putting words in my mouth there in your attempt to discredit me. My statement regarding epic’s opinion of the windows store is based on 's (the founder of epic) “concerns” about windows store AND to further quote him "that (windows store) sucks compared to the open nature of the PC platform before…”. It’s no secret that he has a problem with it. I can’t say that he’s wrong but I would rather be able to choose for myself which platforms to publish for.
As far as numbers go, yours don’t help your case. This is about selling software not about who is winning the smartphone wars. It seems you’re saying that 30+ million windows phone 8 devices are not worth coding for. That’s just crazy talk imo. Unity3d (for example) manages to allow easy porting to all platforms which opens my market up to an additional 30-40 million windows phone 8 users AND all users of windows 8 modern UI that prefer modern ui apps (tablet users for example) which is certainly in the many millions more. I would like to do the same with UE4 but, unfortunately, that isn’t an option.
Not sure if it’s your intent but your saying “the source is available” comes off as condescending to me. Who in their right mind would undertake a project of that scale and complexity JUST so you could publish your game to a platform, realizing that you could never monetize the updated portability or IP. The only entity that can profit from adding platforms to UE4 is going to be epic.
Anyway, this will be my last message as a “supporter”. IF ever they decide to add more platforms I’d be happy to take another look.