This would be handy with HTML5 too.
The libwebsocket library lives in Engine/Source/ThirdParty/WebSockets which provides a websocket API. The NetworkFileSystem module makes use of the library.
Yeah but from the Comments its just a Server. Isnt there any WebSocket Client buildin ?
Hey ,
I didn’t see any plugins currently in place in the project or editor settings that would indicate a Websocket Client build-in however, I did find this [forum post][1] that may be of use to you. I also found this [GitHub HTML5 Networking][2] information.
Thanks!
WebSocket support? - Platform & Builds - Epic Developer Community Forums
[2]: GitHub - ankitkk/HTML5Networking: Unreal Engine 4 Networking over Websockets Plugin
If you look at the engine third party libwebsocket, you will found it does not support android and IOS,
even ssl is not support, to use the engine libwebsockets lib is very hard.
So I write this plugin support Win64,Mac OS, Android, IOS.
You can use blueprint easily connect and receive send data.
https://github.com/feixuwu/UEWebsocket