“First, for all of us who originally fell in love with Unreal 4 because of the real-time Global Illumination…its gone! I.e, the current version of Unreal 4 has scrapped real-time GI.”
So is it true?! I think it is not true, the article is lying.
But I want to be sure, that UE4 has SVOGI.
As far as I know UE4 now uses Enlighten which doesn’t use voxel cone tracing. I think that there is no real-time GI at the moment, at least I couldn’t find a setting for it.
But I think that there was screen space “global” illumination as a post processing effect.