I’m currently experimenting with 5.7’s MVVM, and I’m trying to bind to a Field Notify function. The docs say this should work, if my func is pure and const, which it is, and the Field Notify variable that references it also has the function set. I can see that my variable is actually decreasing in value like it should be, as per the timer calls, but for some reason it’s only broadcasting to the Field Notify function once, at the very start, but then never again.
I’ve attached screenshots of my setup. In the GM_TargetGame you can see where my timer event calls “Update Time Left”. This is confirmed by adding prints - it really does call it every second, properly.
In the VM_GameHUD you can see the UpdateTimeLeft function. It decrements the time left, and then sets it on the Time Left variable with the Field Notify broadcast. This triggers the GetTimeLeft function to fire once, but beyond that, it never fires again.
Any idea what’s going on here?




