Logically, of course it is since you have one extra validation step, but realistically, does it really matter?
Also the TAG SEARCH IS BROKEN. EVEN WHEN SERACHING FOR TAGS THAT CLEARLY EXIST, IT SAYS NO RESULT. SO ANNOYING
Logically, of course it is since you have one extra validation step, but realistically, does it really matter?
Also the TAG SEARCH IS BROKEN. EVEN WHEN SERACHING FOR TAGS THAT CLEARLY EXIST, IT SAYS NO RESULT. SO ANNOYING
I don’t think it matters. Yes, it’s the same as doing a get and use an ‘is valid’ node.
Coding so you don’t to check is a better idea, but I know sometime checking a variable can give you the leeway to make some elegant code.
Don’t worry about it unless you’re doing 10s of thousands per frame.
Thanks! basically, I have actor that is referencing another actor and constantly updating a variable inside it using event tick. So while I have tick disabled by default, its activated just as the other actor is validated through begin play.
So I needed to ensure that the other actor is validated at all times while the tick is running or I’d get a null exception. I do have the tick slowed down at 0.1 ms but still wanted to know if there’s a better way than just validate each tick