Is Valid node is not valid when creating the pause menu widget, making the p key overlap the window with duplicate pause menu widget ???

Following this tutorial : How To Create A Pause Menu | New And Improved - Unreal Engine 4 Tutorial

While going to the options menu, I’m using remove from parent to hide the pause menu and make the options menu visible, but while doing the opposite, going back to the pause menu from the options menu, the menu becomes visible using a create widget option from the options widget, but the p key (key set for pausing the game) creates an overlapping option menu over the widget added to the viewport, instead of unpausing the game, as the p key is supposed to do. Any help in this matter would be highly appreciated.

Making the reference valid while creating the pause menu from the back button of the option menu, solved my problem…

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