How did you end up making the level on the other world? Did you load an existing ULevel or manually spawn lights using SpawnActor()? Also, how did you get the player controller into the other world, as I saw a lot of people had issues with that.
How did you end up making the level on the other world? Did you load an existing ULevel or manually spawn lights using SpawnActor()? Also, how did you get the player controller into the other world, as I saw a lot of people had issues with that.