Hello. I am a new user of Unreal Engine 5. I would like to ask if using ‘Event Tick’ is a bad habit if I use it responsibly and turn it off when it is not needed. I created a script that, when the player approaches, turns on the lights and when he leaves, turns on the ‘Event Tick’ and with each ‘Tick’ subtracts 30 units from the float Intesity variable until it reaches 0. Then I turn off the Event and it is only turned on again when the player turns on the lights and leaves again.
Hi Efinenty,
That’s absolutely fine - the idea with ticks is just to keep them small and lightweight - subtracting and testing a float is exactly the type of thing suited for ticks.
Yes, turning it off when it’s not needed, and making sure things that don’t tick have it turned off is a very good practice.
1 Like