Is UnrealPak valid for Windows Only?

CopyBuildToStagingDirectory.Automation.cs

void RunUnrealPak( …)

{

var UnrealPakExe = CombilePaths(cmdEnv.LocalRoot, “Engine/Binaries/Win64/UnrealPak.exe”);

}

Using Mac,
The IOS platform packaging is failed with UnrealPak Fail.

And I Wonder why UnrealPak is need for IOS packaing.
IOS Packaging make a single projectname.ipa file.
Then, what is Pak file for IOS??

Did you learn anything?

I’m looking into building DLC, my first approach is to build pak files which I have a bare bones implementation for on PC. Maintaining a similar pipeline between platforms makes sense to me, even if the final packaging steps differ.

Anyway, if you learnt anything I’d be interested!