CopyBuildToStagingDirectory.Automation.cs
void RunUnrealPak( …)
{
…
var UnrealPakExe = CombilePaths(cmdEnv.LocalRoot, “Engine/Binaries/Win64/UnrealPak.exe”);
…
}
Using Mac,
The IOS platform packaging is failed with UnrealPak Fail.
And I Wonder why UnrealPak is need for IOS packaing.
IOS Packaging make a single projectname.ipa file.
Then, what is Pak file for IOS??