I don’t see any difficulty in doing what you want with UE4. Whether in C++ or in BP. The real issue is importing your text, but that’s hardly rocket science, people have been importing text in UE4 for years.
I don’t see any difficulty in doing what you want with UE4. Whether in C++ or in BP. The real issue is importing your text, but that’s hardly rocket science, people have been importing text in UE4 for years.