Hi - I’m a games & vr lecturer in a digital media department of a technical college. I’ve been delivering classes using Unreal/UDK for the past six years. In general I’ve found the games engine to be great to base around a 12 week semester especially the ability to tie in with VR hardware and physical computing using arduino plugins developed by the community.
The reason why I’m posting this is based on a few changes since I’ve started working with UDK:
> 1. the lack of an unreal export facility from Fuse. The development of characters in fuse and integration into Unreal games was a core part of my curriculum delivery. I’m baffled as to why no work around has been offered to date from unreal or an attempt to resolve this issue with Adobe/Mixamo.
> 2. This difficulty in embedding .png sequences into HUD/GUI elements and the lack of support for .swf files is also another issue that irks myself & students (especially when they can create highly detailed 2d widgets in After Effects but can do nothing with them via the Unreal pipeline). In fact HUD/GUI development using Unreal seems to becoming like a dedicated design position as it is getting more and more complex.
>3. The lack of the ability to design for the Hololens - is this a sign of things to come (is Unity being pushed more by Adobe and Microsoft…are there vested interests ?). I attended a VR conference last month where Robert Scoble (aka www.scobleizer.com) envisaged a deficit in Unity developers in 18 months time for VR content generation. At the same conference I heard from HR consultants who were looking for graduates with Unity development skills. When I questioned both as to whether they would also consider graduates with Unreal skills they seemed as though they’d never heard of it.
I understand that for a small/medium/large design team - Unreal is a fantastic platform but from a ‘one person’ point of view (such as a student or solo developer) I am beginning to think that Unity may be a better alternative. Is the market for Unreal focusing on game development teams and happy to let Unity focus on catering for the needs of the solo developer and student community ?