Is UMG supported for VR?

Having multiple issues with UMG for VR such as it draws across the screen / viewport not the player screen. (So it doesn’t show up correctly in VR) There doesn’t appear to be any VR related UMG nodes or settings. Is there something im just missing or is there a work around for now?

Suppose UMG not supporting VR for now. So making duplicate UI items is the only working solution. There is anchors to wich UI elements are relative in its position. You can configure draging its petals to fill 50% of left or right half of screen. And so on.

Must to add, that there is some kind of solution with 3D Widget. You can easly find tutorials on YT. https://docs.unrealengine.com/en-US/Engine/UMG/HowTo/InWorldWidgetInteraction/index.html