I would like to know if Unreal Engine 4 is the engine I need to run a parallel-running simulation of an artificial intelligence brain in a baby body. No not a video game AI. Us - human-mind intelligence!
Does Unreal Engine 4 use your parallel GPU for the brain to compute PLUS simulate physics, or does it get forced to use the CPU for ex. PhysX?
I need the best physics engine. Is UE4 it?
Does UE4 have pressure and temperature sensors with a temperature fog environment?
And why does Blender look so good? And has anyone actually seen Blender’s physics in action?
UE4 uses PhysX physics engine and uses the CPU for the simulations. AI logic will also be computed on the CPU.
As far as I’m aware, the GPU is only used for rendering stuff and some particle simulations.
PhysX is capable of GPU accelerated simulations, however you’d need an Nvidia GPU. UE4 doesn’t support this out of the box though, so it might be worth checking out some of the Nvidia UE4 branches on Github to see if they offer a solution otherwise you’d need to implement this yourself.
I’ve not used Torque 3D so I can’t say why UE4 is a better game engine than that. Unity on the other hand is a pretty capable game engine, however they don’t offer full engine source code access for zero upfront cost (currently $125 per month). UE4 was much faster for me to pick-up and learn.