I am trying to figure out the best engine for my game and so far I have built it in unity and I see that it would be possible, however I am not completely happy with unity so I thought I should try UE4.
There is a part of my game however that I don’t know if it’s even possible.
I want to generate a level out of smaller levels. So I would make lots of parts of a level, you can think of it as a room, that are detailed like a normal level. And then load several of these rooms together to make a complete level.
So I would want to load in these rooms/levels at different locations and preferably at different rotations, and perhaps several times.
I also need this to have functioning navigation and to work in multiplayer.
So how possible is this in UE4? Am I wasting my time? Is it possible with a lot of advanced coding? Is it just a button press away?