Fairly new to UE4 and have a possibly stupid question regarding UE4’s built in networking. I’m making a multiplayer game that would require the server to validate and approve pretty much all client input and I can’t find out if I need to modify the character movement to be server authoritative or if it already is by default. This link https://docs.unrealengine.com/en-us/Gameplay/Networking/Server seems to imply that it’s already built in but googling for other topics leads me to a lot of posts about headaches regarding trying to implement proper server authoritative movement.
Just trying to figure out the best way to proceed. Thanks.