Hello
I have two linked Animation Blueprints running in my Main Anim Blueprint. One is handling the Left hand and one the right hand. The only real differences is the the right hand is using a mirror Data Table to mirror all the Animations. I do it that way so i only have to make for example one punching animation and then can just mirror it for the right hand.
The Problem arises when i have a Custom Notify. Inside the Notify i have to determine if the Notify came from the left hand or Right hand. My Plan was to simply use the Event Reference to check if it came from a mirrored Animation or not. But no matter the hand it always returns false. I also have tried other ways of identifying like the State or Sate machine but they don’t seem to read the data of the Linked Anim Layers
Hmm Where exactly would i get the name to compare? In the Custom Notify i can only overwrite the get function. And im not sure where it is being used. Or where i could us it
I didn’t understand what you were doing but now I think I get it so I’ve recreated every thing:
-I’ve created an animation that lift the left arm up and a mirror data table.
-then I made this code in the player to play the montage of the animation: