Pretty sure you can create 2D arrays, though I am not exactly sure how. Maybe just creating 2 arrays and linng up the indexes?
Couple problem though.
-
My instanced static meshes don’t have unique ID’s.If I could figure out how to load them into an actor array with ID attached, it would be a step closer.
-
Even if I have the ID for the tile, and know where it is, what function/event/etc in blueprint can actually call on that tile? It seems like everything involves colliding in one way or another. Even the line trace is “On hit”.
Is it cast? I know that works to blueprints and classes, but does it work on a single instanced actor that is the same as a hundred others?