I am wondering if there is a way to get a boolean of if an Actor/Pawn/Character is touching another object? I haven’t see is any where else and having overlap boxes over the object doesn’t always work. (Also in blueprints)
Okay what you can do (future reference for others) to create a way of telling if an input is active is to add a sequence node on the second pin add a retriggerable delay of 0.2 then after that happens you can call your input inactive.
Exec active?
[Notes to make this way of achieving this easy to find in google].
•Find input active
•Is Collision Touching (boolean)
•Exec active boolean