is tiling a texture by using Texture Coordinate in UE4 supported for HTML5?
I have unwrapped my object in 3DS Max. I bring it in UE4 and apply a normal material with a single texture to it. I then package it for HTML5 and all is good.
But when I try to tile the above texture by using Texture Coordinate in the material editor and package for HTML5 I get a problem in the way the texture is displayed.
I previewed the project through Mobile Preview (PIE) and all seems well there. I have read that we should not trust it though…
My texture is a .jpg with resolution of 1000x1000 if that helps.