Is tiling through Texture Coordinate supported on HTML5?

Hi all,
is tiling a texture by using Texture Coordinate in UE4 supported for HTML5?
I have unwrapped my object in 3DS Max. I bring it in UE4 and apply a normal material with a single texture to it. I then package it for HTML5 and all is good.
But when I try to tile the above texture by using Texture Coordinate in the material editor and package for HTML5 I get a problem in the way the texture is displayed.
I previewed the project through Mobile Preview (PIE) and all seems well there. I have read that we should not trust it though…
My texture is a .jpg with resolution of 1000x1000 if that helps.

Any ideas?
Thank you.

Anybody? Pretty please :slight_smile:
I’ve been trying to tweak settings for the past 2 days and still no success.

Never mind. I figured out what was the issue- I should have used a power of 2 texture (512x512 or 1024x1024). Instead I was using 700x700 resolution texture.
It works fine now.