If you use a UMG widget text to show GetProjectSaveDirectory in a packaged/shipped iOS game the text widget will read " /MyGameName/Saved/ "
In a dev packaged game, LoadGameFromSlot seems to search for files in " /MyGameName/Saved/SaveGames/ ".
So one would assume If you append " SaveGames/ " to the GetProjectSaveDirectory and store files in that directory the LoadGameFromSlot node would be able to find those files. Unfortunately it cannot.
Any file manually saved to " /GameName/Saved/SaveGames/ThisisASaveGameFile.sav " on iOS will return an “Not Found” when LoadGameFromSlot attempts to load a game from slot " ThisisASaveGameFile ".
Is that directory incorrect or Is that simply a bug?