Arnage,
A quick question regarding the light absorption effect
To get good results i have to set the effect to “before tonemapping”, setting it to “before transparency” isn’t properly blending with the translucent objects in my scene, but i want my helmet glass reflections to be drawn over everything in my scene
Is it possible to draw the reflections of my helmet glass over the post process effect while keeping the post process material set to “before tonemapping”? Even with a high priority sorting the post process is always drawn above translucency
Thanks