Is this possible

The main reason why i’m trying to find a better solution to how i did it is that i had to switch to a tiled underwater terrain with world composition, initially my water surface was sitting at Z 0.0, world composition doesn’t allow me to lower my terrain so i had to re-do my entire coding and raise my entire scene to match the new height, the whole absorption post process had to be re-adjusted to really high values since my surface is now around Z 55,000, being able to mask the effect would look much better too