Trying to make a loot system that spawns chests in dynamically, and i would like to spawn in Entity Prefabs that have an interactable component and subscribe to them, then destroy them after they are interacted with. This would save me the trouble of having to cycle and teleport an array of buttons, greatly speeding up workflow and saving memory. How can I spawn these entities in from a Verse device that manages them and then removes them when they are interacted with?