I have been approached by a client with a project idea with a very tight deadline. I have very little experience with UnrealEngine (just a basic handling of the menues as I played around a bit creating levels back in the day) and also have an Oculus DK2 to test out VR.
The question is: Is it possible to create a UE Scene that displays a 360 picture, and then add “hotspots” to the picture that trigger voiceovers or even text messages on the screen?.
Basically the client wants to Demo their room and add commentary to specific items within the scene, but they do not have the resources for hiring 3D modelers. So they would settle for a static room (picture) where you can just look around (obviously not walk) and trigger some events depending on where you look.
Thanks in advance to anyone that can point me in the right direction, or enlighten me that this is not possible!.
Now you just have to incorporate a cursor that will ‘‘open’’ or ‘,play’’ something when you look at a trigger/button/whatever for a couple seconds. This is how it works on samsung gear vr, since you don’t have any control input other than your view. You aim with your head at something for +/- 30 seconds to activate it.
you can do that with google cardboard and application carboard. I think you can do that with Oculus too, but only problem is that 360 stereo image is fake, program split same image to create fake effect for each eye. If you render 2x360 images for each eye, you will have 2 flat spots where each eye have same image position. You can try if client doesnt know how 360 works he wont even see this problems
Hi Nahuel,
I would just tell you what I would do in your situation. I just did a similar thing just weeks ago and has a graphic designer and 3d artist I needed a fast way to do it wityhout messing around too much with Unreal programming or blueprints.
Create your scene, bake the lights and everything and place the Player Start Pawn where you want the 360 screen to be.