Is this possible in the Unreal Engine?

Is it possible to use a collider to “Push” the grounds geometry?.

More info;
Imagine you have a flat ground. When a collider comes near the ground, it acts like a magnet. Repelling individual verts away from it. leaving a hole the size of that collider?

One idea I’ve had is the collider effecting a displacement map (Adding white/back) depending on the distance from the collider.

I’ve found this hard to search for as my queries are coming up with unrelated search due to the keywords in the question.

Many thank you in advance for any insite into this,

Yes, this is quite possible using the Procedural Mesh component. In one of my larger projects, I have a landscape-style mesh that I can deform, and use that for the floor of my game.

Excellent, thank you for your fast responce!!. It sounds promising. I’ll do some reading up on it and have a go!.

Thank you for your time and knowlege!