…when i’m packaging a game or building lighting it goes to 4GB - 7GB of use (just to UE4), in general RAM won’t be a problem if you keep just unreal open, if you try to open things like chrome, or 2 different projects at same time you may have problems, but the best part is that RAM is the easiest thing to upgrade, you can just buy some extra 8GB if you’re not satisfacted.
- GPU (GTX 1050), this will be responsible for the visual processing of your game, i think you won’t have problems making a game, unless you wan’t to spawn tons of particles at the same time, or use tons of folliage, or want a game that looks like deus ex/witcher 3, and if things goes bad you will be able to reduce visual quality in the engine scalability settings, i have an r9 270, the 1050 should be 15-25% better, i will send you an SS of my project, have in mind it’s not finished yet, and it’s a top down shooter, in this visual level i don’t have problems playing in ultra at 60FPS, my only problem is with folliage, i’ve put a dense grass in some areas and the FPS drops in these areas.
- VRAM (2GB), this is like RAM, but for the graphics cards, it will be used for textures for example, it will be ok unless you want to make everything in 4k.