Ok super geniuses! Riddle me this!?
Using a “Character” blueprint and character movement, I have come to a hitch, and I’m sure there’s a simple workaround.
I need to adjust my capsule height on my players for crouching. Obviously the server executes it fine, but the clients have 2 options.
- Call it locally AND on the server (for replication) which for some reason results in the character “doubling” the action because the server side action also applies to them.
OR
- Call it on the server and wait for the awful delay before the action happens on the client.
Is there something I’m missing in regards to replication where I can say “hey, if it’s the client that called this command, don’t update them again” ??