Is this movement possible with blueprints ? UDK video inside

something like the above?

or is modifying the CharacterMovementComponent the only way because of gravity & gimbal lock ?

There’s a few posts up about folks doing this in UE4…
Adventure Kit does it - Adventure Kit - Work in Progress - Unreal Engine Forums

Likely takes a bit of work but yes it’s doable…

both of those are done with code, i even posted in Xaklse’s thread :slight_smile:

thanks for that adventure kit link though i wasn’t aware of that one

i guess it is not possible with blueprint alone at this point of time but yes you can enable editing the functionality in blueprint via UPROPERTY(EditAnywhere, BlueprintReadWrite,… once you have created it