So I am VERY new to Unreal, and currently in the process of learning. I am working on a little animation in order to familiarize myself with the application and ran into a bit of an issue ( I’m pretty sure that its something simple that I’m missing).
I have a logo that was created in C4D, with dead-on frontal camera view. For some reason when I open the file in UE4, the perspective is off on parts of the logo, which as extrusions. Camera rotation in X and Y are set to 0, Z as -90.
Here is a screengrab for clarity
Is this considered lens distortion, and if so - what is the best method for resolving this?
Thank you for your time.