Me again
I have 1 class which I intend to use as a SteamFunctionLibrary.
Inside will have all the functions like GetSteamID(), UpdateAchievements(), CreateServer() etc.
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GetSteamID() is in PlayerIdentity Class.
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UpdateAchievements() is in PlayerAchievements Class.
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CreateServer() is in PlayerOnline Class.
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many, many other steam functions.
SteamFunctionLibrary #includes all the classes above and calls the functions within them.
All other classes #include SteamFunctionLibrary and can use it.
Is this okay?
Thanks for any help!