Just want a sanity check from the community here to see if what I have in mind WOULD be a proper use of the Construction Script…
TYPICALLY, in the past, if I’ve wanted to initialize some variables in a given blueprint I would have a “Begin Play” node in my blueprint’s event graph and then connect it to a sequence node that would then do things such as save a reference to my 3rd person character to a variable or count the number of given actor type and save it to a variable. (Said blueprint talked about here IS present in my level at the start of gameplay.)
Could / SHOULD I do such initialization using the Construction Script instead?
It SEEMS like both would achieve the same result? Or am I misunderstanding?