Is This A Pro BP Style & Setup? How To..

How Would You Create A Blueprint Function Template For The Following:

Using structs, Enums, and data tables to create a simple compact bp that allows you to populate a widget with buttons that click and add to a score

Using the structs, Enums and data tables will allow you to:

• Auto populate a vertical scroll box widget with multiple "score generator widgets", including its image (click to generate score), its upgrade cost (click to spend score to increase the score generators scoring capacity) , and its current score generation value. In summary the ability to plug data into a table and have it auto populate into an in game widget where it will appear correctly and function appropriately. 

• Once any score generator upgrade button is clicked its new function is to operate as (the previous score generator value + 1). ( if you click an apple widget button, you score one apple each time clicked, if you click an upgrade button you get an additional apple generator and score 2 apples for each click. The widget will show the number of apple generators you currently have and display the number of apples you generate per click next to the image of the apple) Upgrading the score generator costs score points

• Add and subtract the appropriate score from the Main Score based on interaction events with the widgets in the vertical score box

How would you do this strictly with structs, Enums and data tables?

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