What I was asked to do in this email, I have been doing for some time, which is break down into small Assets, but I have received emails from some clients asking me to publish an all-in-one version. I have been very patient with the Marketplace, even when I submit an Asset and then the team that generates the files accidentally removes the inputs, I receive warning emails that the Assets have been updated and when I go to confirm it is still the previous version and I have to submit again and “pray” that this time they are competent but this time it went too far. Needless to say, I once received a changes needed because I accidentally pronounced “ideia” instead of “idea”. This is the template in question:
Well if that’s the case it’s ever worst becouse I have published a couple assets for some time and some have passed with 6 to 8 actors.
The thing is marketplace is so inconsistent, I have had assets declined before, tried to submit again (with no changes) to see what happens and it misteriously pass with another diferent reviewer (I suppose it’s a different person)
Do you have a link to where you got that info from?
i got the info from a passer from one of my assets yrs ago and got told 12 or more items for example vol 1 and then 25 items for vol 2 etc etc . been like this for years . rules have changed over the yrs. . I myself had to redo one of my packs and turn it into a 50 item pack instead of 2 separate packs. add a few more items to your packs you be surprised how on new assets with new releases have more than 12 items should be in the marketplace guidelines also on how many assets you should have before release.
I’d also like to add that it’s ironic they are getting so tight about this kind of thing, because at the same time, they are also opening the floodgates to a torrent of sludge that is filling the marketplace.
AI aside ( all those 2D assets that no one will ever use ), I got stung by some ‘scifi materials’ the other day. It looked to good to be true, and it was.
The materials themselves were rubbish, kind of thing that might have been ok for free in the 80s, but this vendor was actually selling very high poly displaced meshes. The materials did nothing.
We’re talking ABSURD poly count. Each mesh was 1m sq, and about 3.5mil polys, no Nanite.
I complained to marketplace support and, although they did a refund, they said that the product was ok?!?!?!?!?!?! ( I just have to get back up off the floor ).
The vendor says NOTHING in the description about meshes with enough polys to take down the NASA mainframe. What kind of quality control is this?..
Yeey! I’ve got a rejection for the title yesterday =D Yep. The total decline of the project for using the words combination “street fighter” in the title, not the requirement to change the title and resubmit. My first-ever rejection. Feels painful as I’ve spent twice the time to polish the character only to get rejected for something I could have fixed in a second. Especially painful on average reduction of sales on marketplace.
I understand but I think you’re talking about 3D models which doesn’t apply to me because I make blueprints. Yet the asset in question has more than 70 blueprints, more than 100 widgets and in the first email it was rejected with the indication that it is considered a “complete project” and that it should be sold in pieces. The truth is that I already sell parts of this “complete project” for those who just want a few loose systems, but I have received emails from customers who want a complete bundle. However, after publishing this thread I received an email from the marketplace saying that they thought better of it and “now they think the project is good for the marketplace” where is the consistency in this store? Where is the professionalism?
At this point I’m no longer interested in publishing the asset because anyone who really wants to can buy it in other stores that I sell, let this store burn to hell. I’ll drink a whiskey while I watch this.
Try submitting again with a more generic name, once approved, edit the name to whatever you want, save and publish, as changes to the page are not submitted for approval. Don’t give up, keep pushing it.
Of course, I did. It is just taking a second week to finally get a new reviewer who will check assets instead of declining the text in the description that could have been fixed in a second if they just notified me about the naming. (Like they always did before). I hope that managers will talk to the new reviewers. Because the decline reasons are insane lately. Seems like someone took the job but doesn’t want to spend time working. So they are rejecting projects for whatever reason they find and immediately taking the next one. Looks like a high performance by numbers, but in fact results in a total mess for both artists and the platform.