Basically The physics in my grenade system is acting oddly.
I have a custom event that triggers code to make the grenade explode and create a radial force in the area. Its called when certain conditions are met like the pin is removed and the grenade is thrown.
The Issue is that the ue4 mannequins just slump on the floor.
But If I connect the event begin play node directly to the very same Custom event code EG: it auto arms the grenade and then I Throw it , the mannequins respond correctly so I know the code is just fine.
Cant seem to solve this