Is this a bug?...Private Array gets removed if obj is moved during simulation.

Does anybody noticed this? I posted this problem in AnswerHub and nobody has responded for a week plus. It seems like a very straightforward
problem and very reproducible.

I might be missing.

Apparently, if you have a blueprint object, and if it had an array on it. As long as you don’t have the Editable ( the eye button )option checked
when you move the object , the array will be resetted.

Conditions for this to happen

  1. It is an array
  2. It doesn’t 'have public(eye button) checked
  3. Data is added during run time; apparently default data stays.

You can look at the diagram from this link and easily reproduce it.
https://answers.unrealengine.com/questions/55998/bug-private-array-gets-removed-if-obj-is-moved-dur.html

I do hope I’m not the only