Is this a bug or am I missing something. When I get mouse position and set mouse position, in play mode New Editor Window (PIE), the mouse cursor automatically keeps moving down, why? Have video.

For context, was trying to make a code to lock the mouse cursor in a small box for dead zone aiming. Thus why I need to use get mouse and set mouse position.

Here is my blueprint code in the player pawn

Google Drive 24 sec video of my issue:

You can make this code in a new blank project (I used UE 5.6). The code works in play mode Select Viewport, and play mode Standalone, but when I do play mode New Editor Window (PIE) then this bug appears.

Does anyone knows why?

hi @Hero_Tales , you should take account of view port scale when calculating mouse position….

how would you integrate this node into my current set up?
Also what is the point of viewport scale?

Asking as tried mouse position divide by viewport scale; and instead of the mouse cursor auto move down it just gets stuck in the top left corner now.

so how about multiply ?

still locked to the top left of my viewport

I remember having an issue similar to this when making objective markers. I wrote this for the widget and it worked, but you may have to use the inverse of this or something for what you’re trying to do