Is this a bad way to fix the lightmap issue?

Hi -

So I am not able to reproduce what happened to you. I am able to stretch the first UV channel outside the 0,1 space and have them tile correctly in the editor with correct lightmapping from the second UV channel.

Here is my UV unwrap in Maya (which you can see goes well outside the 0,1 space):

Here is the imported Asset in the Engine (Default Level):