In Unity (which i use normally), there’s a feature calles animation rigging. It allows you to override parts of an animation on a skeleton with other animations. Like f.ex. letting the animated character always look at the same point or mergeing to animations. Is there a similar feature in Unreal? I’d kinda need it for my survival game.
Hey @Nlk29! It sounds like what you’re looking for is blending. Where you can run another animation over the top of the primary one based on bones and animation weight. This is commonly used for looking at targets etc. Here’s the official documentation on animation, give that a look through and see if you can find a solution in there.